Command Post
The Command Post was a challenging environment to build as it was designed as an open plan level full of almost completely destroyed buildings. I managed to conform to the designer's whitebox, give the level a heavily bombed look, and also aid the player's navigation by creating distinctive areas.
This level was made later in production so I was able to re-use many of the buildings and props from other environments. I also planned the outsourcing for this level - the destroyed B-17 bomber which is a prominent feature of the level is my favourite outsourced asset. I made some additional props to aid the set dressing for the make-shift hospital inside the warehouse, such as the bloody cloth draped over the table.